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Agasha’s Shield (Tamori’s Curse)

  • Ring/MasteryFire 3 (Defense, Wards)
  • RangeTouch/Self
  • Area of Effect30’ radius around caster
  • Duration6 Rounds
  • RaisesArea of Effect (+5’ radius per Raise)

Duration (+1 Round per Raise)

Originally devised by Agasha shugenja who were working with hanabi (fireworks), in modern times this spell has been renamed Tamori’s Curse by the Tamori family. The spell creates a zone of protection in which Fire kami friendly to the caster reject any intrusion by other Fire kami. Any hostile Fire spell cast within the Area of Effect suffers a -4k0 penalty to the Spell Casting Roll. Any hostile Fire spell cast from an outside location that attempts to project Fire effects into the Area of Effect (such as spells like Fires From Within) will suffer a -3k0 penalty to its DR as Agasha’s Shield disperses and weakens the kami.

Breath of the Fire Dragon [CR]

  • Ring/MasteryFire 3
  • RangePersonal
  • Area of Effect15' long, 5' wide blast
  • Duration4 rounds
  • RaisesNone

This spell is a prayer to the Dragon of Fire, one of the mightiest of celestial beings, entreating him for a bit of his power. If the spell is successful, you gain the ability to breathe a bolt of flames from your open mouth once per Round as a Simple Action. The bolt has a DR equal to your Fire Ring and strikes every target in front of you within the area of effect. You may choose to take actions other than breathing fire while under the effects of this spell, but you cannot speak or cast spells. The spell expires after four Rounds, but you may choose to end this spell during the Reactions Stage of any earlier Round.

Fiery Wrath [CR]

  • Ring/MasteryFire 3
  • Range100'
  • Area of EffectOne free-standing structure, or 50' x 50' area
  • DurationInstantaneous
  • RaisesNone

Fiery Wrath was originally created to clear brush for farming and to demolish wooden structures with a minimum of work and no hazard; it is also used to start bonfires for rituals and celebrations. The spell allows you to destroy a building or other structure by appealing to the excitable Fire kami within the target's materials. All flammable materials within the area of effect immediately catch fire and burn until nothing but ash is left. The fire cannot be extinguished except by magical means; mundane water, sand, and other retardants will have no effect.

Only one structure may be targeted by the spell, and the fire will not spread out to the adjoining structures, as your prayers keep the Fire kami under tight control. Living beings and materials that are not flammable are not affected; in fact, while clothes worn by people caught within the area of effect will burn, their flesh will not so much as singe.

Haze of Battle [CR]

  • Ring/MasteryFire 3 (Battle)
  • Range10'
  • Area of Effect1 target
  • Duration5 rounds, or 1 hour out of combat
  • RaisesDuration (+1 Round)

Fire spirits are known for their erratic and temperamental nature, and shugenja can badly disrupt their foes in battle by imbuing them with this aspect of the element. The target of this spell is filled with the unfocused fury of Fire, enraging him and forcing him to lose perspective. The target immediately assumes the Full Attack Stance and cannot switch from that Stance for the duration of the spell. If the spell is cast out of battle, the target gains the Brash and Contrary Disadvantages for the duration of the spell.

This spell's effects can be overcome by those of strong will. The target can attempt to resist with an opposed Willpower roll, but you add your Fire to the total of your roll. If the spell is cast in battle, this roll occurs during the Reactions Stage (and may be attempted each Round). If the spell is cast out of battle, the roll occurs every 10 minutes.

Hungry Blade [CR]

  • Ring/MasteryFire 3 (Craft)
  • Range50'
  • Area of Effect1 weapon
  • Duration5 rounds
  • RaisesDuration (+1 Round)

This spell is a more potent version of Biting Steel, designed to enhance any weapon rather than merely a sword. The spell strengthens the Fire spirits in a single target weapon, causing them to come forth and form a faint sheath of fire around it. The weapon's wielder adds +1k0 to all attack rolls, and all of his damage dice explode on a result of 8 or better. Each die can explode on an 8 or 9 only once per roll, however, even if the wielder has other effects that allow the die to explode on 9s.

Oath of the Heavens

  • Ring/MasteryFire 3
  • RangeTouch
  • Area of EffectTwo target persons (see description)
  • Duration5 Rounds
  • RaisesDuration (+1 Round per Raise), Special (+1k0 to the bonus per 2 Raises)

This spell was originally a secret spell of the Agasha family, and has sometimes been credited as being invented by Agasha herself during her rescue from goblins by Mirumoto Hojatsu. In modern times, both the Phoenix Clan Agasha and the Dragon Clan Tamori know the spell, although the Tamori use it far more often. The spell calls on the Fire kami to form a link between the ferocity of a bushi and the intellect of a shugenja, allowing both to work in concert to greater effect. The caster traditionally targets himself and one friendly bushi (usually, though not always, a yojimbo), although it is also possible for the caster to bestow the spell’s benefits on a different shugenja rather than himself. For the duration of the spell, both recipients receive a +2k0 bonus to all rolls involving the Fire Ring and Fire Traits (e.g. all rolls involving Agility and Intelligence). However, the links also makes each recipient vulnerable to effects on the other - if either recipient becomes Fatigued, Dazed, or Stunned, the other immediately shares the same Condition. Moreover, if either recipient is reduced to Down, Out, or Dead, the spell’s effects immediately end.

Ravenous Swarms [CR]

  • Ring/MasteryFire 3
  • Range30'
  • Area of Effect1 target person
  • Duration5 rounds
  • RaisesDuration (+1 round)

A more powerful and sophisticated form of the prayer which invokes the Fires From Within, this spell not only damages the target but also disrupts his own attempts to invoke Fire kami, making it a very effective weapon against a rival Fire shugenja. You summon forth a bolt of flames that streaks toward the target with wild abandon. The flames deal 5k3 Wounds on impact, and then encircle the opponent for the duration of the spell, waiting for him to make a mistake. If the target casts any Fire spell during that time, the Fire kami instantly strike, dealing 3k3 extra Wounds and causing the Spell Casting Roll to automatically fail. (The target loses the appropriate spell slot as usual.)

Shining Light [CR]

  • Ring/MasteryFire 3 (Defense)
  • Range30'
  • Area of Effect1 target armor
  • Duration10 rounds
  • RaisesDamage (+1k0 per 2 Raises), Duration (+2 Rounds)

Another example of spells which can imbue Fire kami into items, this spell temporarily binds a Fire kami into a piece of armor (such as a helmet or chest plate). the armor emits a bright light that becomes blinding whenever the wearer is attacked. Any time the armor's wearer is attacked in melee, immediately afterward the opponent takes 2k2 Wounds and is Blinded until the Reactions Stage of the same Round. The spell has no effect on ranged attacks.

The Breath of Battle

  • Ring/MasteryFire 3 (Battle, Imperial)
  • Range30’
  • Area of EffectOne target person
  • Duration5 Rounds
  • RaisesArea of Effect (+1 target per 2 Raises), Duration (+1 Round per Raise), Range (+10’ per Raise)

This prayer, variously credited to the Isawa, the Kitsu, or the Seppun, is the positive counterpoint to the notorious Haze of Battle prayer. Where Haze of Battle drives its target into a maddened frenzy of combat by exciting the Fire kami within him, The Breath of Battle invokes a positive and honorable ferocity by using Fire to call on the divine favor of the Sun. The target of this spell gains a +1k1 bonus to all Agility-based Skill Rolls and a +1k0 bonus to all Damage rolls so long as he remains under the direct light of the Sun. The spell cannot function underground, at night, or when the Sun is obscured by clouds (although the spell Gift of Amaterasu can circumvent this restraint), but it ignores minor obstructions to sunlight such as foliage or shoji screens.

The Fist of Osano-Wo [CR]

  • Ring/MasteryFire 3 (Thunder)
  • Range50'
  • Area of Effect20' radius
  • Duration1 round
  • RaisesArea of Effect (+10' radius)

A more powerful prayer to the Fortune of Thunder, this spell invokes his anger to devastate a targeted area. Massive lightning strikes and vaguely fist-shaped bolts of flame streak from the skies, smiting the area of effect. Weak structures and those easily set on fire (such as most Rokguani homes) are destroyed by the spell's fury, or catch fire and are consumed. The spell has a DR equal to your Fire Ring, inflicting this damage on anyone caught within the area of effect. Using this spell in populated areas is generally considered a criminal act, unless the shugenja can cite extreme circumstances, since fires are terribly dangerous to Rokugani cities.

Whispering Flames

  • Ring/MasteryFire 3 (Illusion)
  • Range50’
  • Area of EffectAll persons within 10’ radius
  • Duration3 Rounds
  • RaisesRange (+10’ per Raise), Area of Effect (+5’radius per 2 Raises), Duration (+1 Rounds per Raise)

The creation of this spell is credited to Asahina himself, who sought ways to use Fire magic peacefully after he joined the Crane Clan, but in modern times it is found in the ranks of many different families. The spell causes the Fire kami to gather and dance in a pleasing visual shape and with a soothing rhythmic light. Those who gaze upon the Fire kami see an entrancing and appealing vision that distracts them from taking violent actions. All persons within the Area of Effect find themselves entranced and are considered Dazed for the duration of the spell. However, the targets may attempt to shake off the spell’s effects during the Reactions Stage of each Round with a Willpower roll against a TN of the caster’s Fire x10. This spell’s effects are most potent against Rokugani, since the Fire kami find it more difficult to create entrancing images for those they do not understand. The GM may award gaijin and nonhuman targets a bonus to their Willpower roll to resist the spell’s effects. Animals, bestial creatures, and mindless creatures such as undead are completely immune to the spell.

Fire and Air

  • Ring/MasteryAir, Fire 3 (Travel)
  • RangeSelf
  • Area of Effect10’ radius
  • DurationInstantaneous
  • RaisesDamage (+1k1 per two Raises), Special (+10’ to flight distance per Raise)

This spell capitalizes on the explosive relationship between Fire and Air to combine offensive and defensive effects. The Fire spirits unleash a blast of flame to scorch the caster’s enemies, while the Air spirits call on the invigorating power of this flame to lift the caster through the air to a safer location nearby. Everyone other than the caster within the spell’s area of effect takes XkX in fire damage (where X is the caster’s Fire), while the caster flies up through the air and lands up to his Air x20’ away, the Air spirits cushioning his descent so he is unharmed. Both effects take place in the same Round.

Wrath of the Sun

  • Ring/MasteryFire, Air 3 (Thunder)
  • Range100’
  • Area of Effect30’ radius
  • DurationInstantaneous
  • RaisesRange (+25’ per Raise), Area of Effect (+5’ radius per Raise)

This spell is a creation of the Moshi family, and invokes both the fury of Fire and the wrathful aspect of Air to mimic the anger of the Moshi family’s patron Fortune, the Sun itself. When cast, it unleashes a blaze of searing light and a concussive detonation of air directly above the target. All those within the area of effect suffer 5k3 Wounds (3k1 Wounds if they are resistant to heat) and are knocked Prone, Dazed, and considered Blinded; during the Reactions stage of each Round they can attempt to recover from the blindness by rolling Stamina at a TN equal to the caster’s Fire x5 (in addition to the normal roll to recover from Dazed).

This spell is noted for being particularly effective against creatures of the Nothing, which suffer an additional 2k2 damage from its effects.

Armor of Obsidian [CR]

  • Ring/MasteryFire 3
  • RangeTouch
  • Area of EffectOne target person or creature (can be caster)
  • Duration10 minutes or until used
  • RaisesDuration (+5 minutes per Raise), Special (absorb one additional spell per 2 Raises)

This spell wreaths the target in an invisible shield of kansen. If the target is struck or affected by a spell with the Jade keyword, the kansen intercede and negate the spell’s effect. This is quite spectacular, as the target is briefl y wreathed in a cloud of black, soundless fire which visibly absorbs and consumes the spell. The magical armor normally only works once, although a skilled maho-tsukai can make it strong enough to withstand multiple spells.