- Ring/MasteryWater 5
- SchoolsDaigotsu Bushi, Bayushi Bushi, Daidoji Scout, Shoshuro Actor, Shoshuro Infiltrator, Goju Ninja
- EffectOnce per Round you may calculate the distance of a Move Action as if your Water is equal to your Stealth Skill Rank. This does not change the maximum distance you can move in a Round.
- Ring/MasteryWater 3
- SchoolsBayushi Bushi, Hiruma Bushi, Mirumoto Bushi, Shiba Bushi
- EffectThis kata teaches the samurai to embrace the flowing speed of water, allowing him to move significantly faster across the battlefield. While this kata is active, you may reduce your Armor TN by up to 5 x your Water (but cannot reduce it below 5). In return, you may increase your maximum possible movement distance for the Round by the same amount.
- Ring/MasteryWater 4
- SchoolsDaigotsu Bushi, Hida Bushi, Moto Bushi
- EffectWhile this kata is active, once per Round when attacking an opponent you may ignore an amount of Reduction equal to your Water Ring. For example, if you possess Water 4 and attack an opponent with Reduction 5 while this kata is active, once per Round that enemy would be treated as if he only possessed Reduction 1.
- Ring/MasteryWater 3
- SchoolsAkodo Bushi, Shosuro Infi ltrator, Yoritomo Bushi
- EffectWhen attacking with a Small melee weapon, any Reduction an opponent possesses is decreased by 1.
- Ring/MasteryWater 4
- SchoolsHida Bushi, Ichiro Bushi, Moto Bushi
- EffectOnce per Turn while wielding a Heavy Weapon, you may use your Strength Trait instead of your Agility for an attack roll.
- Ring/MasteryWater 3
- SchoolsAny Lion Bushi
- EffectOne per Round during the Reactions stage, you may add +3 to the Initiative Score of one ally in a skirmish. This effect can stack, but the kata’s benefit disappears immediately if the kata is no longer active.
- Ring/MasteryWater 3
- SchoolsAny Unicorn Bushi
- EffectWhile you are mounted, your steed gains a bonus of +3 to its Armor TN and an additional 3 Reduction.
- Ring/MasteryWater 4
- SchoolsAny
- EffectWhen in the Attack Stance you may move 5 additional feet as a Free Action.
- Ring/MasteryWater 3
- SchoolsAkodo Bushi, Kakita Bushi, Shinjo Bushi
- EffectThis kata channels a samurai’s chi such that it enhances their natural strength and focus and brings it to bear on the battlefield. When this kata is active and you are wielding a weapon in which you have at least three skill ranks, your damage is Increased by +1k0.
- Ring/MasteryVoid 3
- SchoolsMirumoto Bushi, Shiba Bushi
- EffectYou may use your Void Ring in place of your Reflexes for your Initiative Roll.
- Ring/MasteryVoid 3
- SchoolsAkodo Bushi, Kakita Bushi, Matsu Berserker, Utaku Battle Maiden
- EffectOnce per turn while rolling damage, you may roll your Honor Rank instead of the normal Strength + DR of the weapon. You keep dice equal to the DR of the weapon as usual.
- Ring/MasteryVoid 3
- SchoolsAny Phoenix Bushi
- EffectOnce per Turn when you declare a Guard Action, you may increase the Armor TN of the person you are guarding by an additional +3.
- Ring/MasteryVoid 3
- SchoolsAny
- EffectWhen in the Center Stance your Armor TN is increased by your Void Ring.
- Ring/MasteryAir 3
- SchoolsKakita Bushi, Bayushi Bushi
- EffectYour Initiative Score increases by 2 during the Reactions Stage of each Combat Round. This effect stacks but disappears immediately if the kata is no longer in effect.
- Ring/MasteryAir 3
- SchoolsDaidoji Bushi, Shiba Bushi
- EffectWhen wielding a polearm or a spear, your Initiative Score is increased by 3.
- Ring/MasteryAir 4
- SchoolsBayushi Bushi, Yoritomo Bushi
- EffectYour Disarm attacks deal normal damage rather than 2k1. You may not increase your damage on these attacks via Raises (including from use of the Feint Maneuver).
- Ring/MasteryAir 4
- SchoolsDaidoji Iron Warrior, Heichi Bushi, Shiba Bushi
- EffectWhile using a spear or polearm, you may use your Air Ring instead of Agility for attack rolls.
- Ring/MasteryAir 4
- SchoolsAny bushi School
- EffectYou may add your Air Ring to the total of any attack roll made while attempting the Increased Damage Maneuver.
- Ring/MasteryAir 4
- SchoolsAny bushi School
- EffectYou may add your Air Ring to the total of any attack roll made while attempting the Called Shot or Knockdown Maneuvers.
- Ring/MasteryAir 3
- SchoolsAny Crane Bushi
- EffectWhen fighting with a sword or spear you add an amount equal to your Honor Rank -3 (minimum 1) to your Armor TN.
- Ring/MasteryAir 3
- SchoolsAny Mantis Bushi
- EffectThe attack penalty for ranged attacks fired against opponents currently in melee range is reduced by 3.
- Ring/MasteryAir 3
- SchoolsAny
- EffectWhen in the Defense Stance your Armor TN is increased by your Air Ring.
- Ring/MasteryAir 4
- SchoolsBayushi Bushi, Hiruma Bushi, Tsuruchi Archer, Yoritomo Bushi
- EffectOnce per turn, you may add your Stealth Skill Rank to your Armor TN for a single attack.
- Ring/MasteryFire 4
- SchoolsAkodo Bushi, Kakita Bushi
- EffectChoose one opponent. Once per turn against that opponent, you may use your Agility Trait instead of your Strength Trait for damage rolls.
- Ring/MasteryFire 4
- SchoolsDaigotsu Bushi, Matsu Berserker, Usagi Bushi
- EffectYou may add your Fire Ring to your Armor TN while in the Full Attack Stance.
- Ring/MasteryFire 5
- SchoolsMirumoto Bushi, Yoritomo Bushi
- EffectOnce per turn while wielding a weapon in each hand, you may make the Extra Attack Maneuver for 3 Raises instead of 5. The second attack comes from your off-hand weapon, dealing weapon damage as appropriate. You may not increase your damage on either attack via Raises.
- Ring/MasteryFire 3
- SchoolsAny Dragon bushi
- EffectWhile wielding a katana in your main hand and a wakizashi in your off hand, you gain a +3 bonus to your Armor TN.
- Ring/MasteryFire 3
- SchoolsAny Scorpion Bushi
- EffectOnce per Turn after successfully making the Feint Maneuver, your damage total is increased by +3 Wounds.
- Ring/MasteryFire 3
- SchoolsAny
- EffectWhen in the Full Attack Stance you may add your Fire Ring to the total of one attack roll made per round.
- Ring/MasteryEarth 4
- SchoolsDaigotsu Bushi, Hida Bushi, Ichiro Bushi, Moto Bushi
- EffectReduce your TN penalties from Wound Ranks by your Earth Ring.
- Ring/MasteryEarth 3
- SchoolsDaidoji Iron Warrior, Hida Bushi
- EffectYou may use your Earth Ring in place of your Air Ring for the Defense Stance.
- Ring/MasteryEarth 4
- SchoolsHida Bushi, Hida Pragmatist, Shiba Bushi, Daidoji Iron Warrior
- EffectWhile you are in the Defense or Full Defense Stances, your Armor TN is increased by an additional amount equal to your Earth Ring
- Ring/MasteryEarth 3
- SchoolsAny Crab Bushi
- EffectWhile wearing Armor and in the Attack Stance, your armor provides an additional +2 Reduction.
- Ring/MasteryEarth 3
- SchoolsAny Spider Bushi
- EffectOnce per Round if you successfully cause at least 15 Wounds to your opponent, he suffers a -3 penalty to the total of all rolls on his next Turn.
- Ring/MasteryEarth 3
- SchoolsHida Bushi, Hiruma Bushi, Ichiro Bushi, Moto Bushi, Moto Vindicator
- EffectWhen using the Heavy Weapons Skill, your Strength is considered one Rank higher for the purposes of determining damage.
- Ring/MasteryEarth 3
- SchoolsAny
- EffectWhen in the Full Defense Stance you gain Reduction equal to your Earth Ring. This is cumulative with other forms of Reduction.
- Ring/MasteryEarth 3
- SchoolsHida Bushi, Hiruma Bushi, Matsu Berserker, Ichiro Bushi
- EffectWhen this Kata is activated, you reduce your Armor TN by an amount up to your Earth Ring; this lasts until you deactivate the Kata. All damage rolls you make while this Kata is in effect have their totals increased by the same amount.
- Ring/MasteryEarth 3
- SchoolsHida Bushi, Hiruma Scout, Shiba Bushi, Daidoji Iron Warrior
- EffectWhen this Kata is activated, you reduce your Initiative Score by an amount up to your Earth Ring. (This cannot reduce your Initiative below 0.) This Initiative penalty lasts until you deactivate the Kata. While this Kata is in effect, your Armor TN is increased by the same amount.
- Ring/MasteryEarth 5
- SchoolsHida Bushi, Hiruma Bushi, Hiruma Scout, Ichiro Bushi
- EffectYour Water is considered two Ranks lower (to a minimum of 1) for the purpose of movement. All attack rolls made with the Heavy Weapons Skill gain the benefit of one Free Raise which may only be used for the Knockdown Maneuver.
- SchoolsAny (Mirumoto and Kakita bushi reduce Ring requirements by 1)
- EffectOnce per Round, when you are struck by a successful attack roll during combat, you may spend a Void Point as a Free Action to force your opponent to immediately re-roll the attack
- SchoolsAny (Mirumoto and Kakita bushi reduce the Ring requirements by 1)
- EffectUpon learning this Kata, choose one High Skill that is not a combat skill. You must spend +2 Experience Points each time you increase your Rank in that Skill. When you are utilizing this Kata, you gain a bonus to the total of your Kenjutsu or Iaijutsu Skill Rolls equal to your Rank in the chosen High Skill.
- SchoolsAny (Mirumoto and Kakita bushi reduce Ring requirements by 1)
- EffectWhen this Kata is activated, you gain a bonus of +Xk0 to your Kenjutsu or Iaijutsu attack rolls, where X is equal to the number of Void Points you currently possess. This Kata’s benefit lasts for a number of Rounds equal to the number of Void Points you possess when you activate it, ending during the Reactions stage of the last Round. When it ends, you lose 1 Void Point.
- SchoolsAny (Mirumoto and Kakita bushi reduce Ring requirements by 1)
- EffectWhen you successfully strike an opponent while this Kata is active, his Armor TN is reduced by 10 against your subsequent attacks for a period of three Rounds. However, your own Armor TN is also reduced by 10 while this benefit is active. You may only have one opponent affected by this Kata at a time, and the effects are not cumulative, although subsequent strikes can "re-set" the three-round time limit.