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Burning Blood

Raise), Targets (+1 target per 3 Raises)

This horrible spell infuses the target’s bloodstream with angry Fire kansen, causing his blood to superheat and boil through his skin, emerging as a cloud of reddish vapor. The target suffers Wounds with a DR equal to his Fire, and must roll Willpower at TN 20 or fall Prone due to the unbearable pain. Whether or not the target falls prone, he is considered to be Fatigued on his next two Turns, due to the debilitating effect of the boiling blood.

Armor of Obsidian

This spell wreaths the target in an invisible shield of kansen. If the target is struck or affected by a spell with the Jade keyword, the kansen intercede and negate the spell’s effect. This is quite spectacular, as the target is briefl y wreathed in a cloud of black, soundless fire which visibly absorbs and consumes the spell. The magical armor normally only works once, although a skilled maho-tsukai can make it strong enough to withstand multiple spells.

Puppet Master

This spell allows a maho-tsukai to exert his will against any undead creatures in the area, taking control of them and forcing them to obey his will. If the spell targets a mindless uncontrolled creature such as a zombie, the caster takes control of it automatically. If the spell targets a free-willed undead creature such as a pennaggalon, the caster must succeed in a Contested Willpower roll against the creature.

Gift of the Maker

The caster summons the power of Jigoku, temporarily granting the blessings of the Taint. Most Bloodspeakers rationalize this spell’s effects by claiming it is evoking power from within themselves. The caster (or another person touched by the caster) gains a Greater Shadowlands Power of his choice for the duration of the spell.

Written in Blood

Maho-tsukai use this spell to leave hidden messages, either to communicate with each other or to intimidate others. The message is written in blood onto any fl at surface, and may be up to ten words long (Raises can be taken to lengthen the message). When the message is completed, the blood will sink into the surface and disappear, reappearing later when a condition set by the caster is fulfi lled. Conditions for the message’s reappearance can be as simple or as complex as the caster might desire, so long as they are conditions the kansen can reasonably perceive (GM’s judgment).

Bleeding

This spell inflicts a malignant kansen on a wounded person. The target of the spell must be already injured (suffering from at least 1 Wound) in order for this spell to be effective. The spell causes the injury to begin bleeding, inflicting 1 Wound per Round at the start of the victim’s Turn. This effect continues every Round, indefinitely, unless the injury is bandaged with a successful Medicine (Wound Treatment) / Intelligence roll at TN 20. Magically healing the target to full Wounds will also end the bleeding.

The Soul's Blade

This spell imbues incredibly powerful Fire kami into a weapon, granting it the full fury of a raging firestorm. A bushi armed with this weapon is a terrible opponent, for the Fire spirits shock and daze his enemies with every blow. For the duration of the spell, the weapon will overcome Invulnerability, and every target hit with it is automatically Stunned.

The Elements’ Fury

A supremely advanced form of the lesser spell known as Hurried Steps, this spell has been used by only a few highly advanced masters of magic; its creation is credited to Naka Kaeteru, the first Grand Master of the Elements. When this prayer is completed, the caster’s mind and body are infused with energetic Fire kami to such an extent that his thoughts, movements, and speech become all but superhuman. He may immediately cast a number of spells of Mastery Level 4 or less equal to his Fire Ring, casting each spell as a Free Action regardless of its normal casting time.

Rise, Fire

Fire itself arises and takes physical form to defend you. The ultimate realization of the Summon spell, this prayer summons a massive kami of pure Fire to serve you. It takes the form of a fiery humanoid shape, roughly ten feet in height, its outlines constantly shifting and changing in a perpetual dance of fiery energy. The huge Fire spirit can move up to 10 x your Fire per Round, and it ignites all easily flammable objects within ten feet of itself - paper, leaves, grass, silk, and so forth.

Globe of the Everlasting Sun

This mighty prayer calls on all the Fire kami in the area to remain quiet and calm, soothing the agitation which so often afflicts them. It is often invoked during major festivals such as the crowning of a new Emperor. For the duration of the spell, all buildings within the area of effect are immune to the effects of magical fire, and all Fire spells cast within the area have the TN of their spell Casting Rolls increased by 15. Normal fires will still ignite and burn, but they do so sluggishly, and do not spread easily.