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This spell inflicts a malignant kansen on a wounded person. The target of the spell must be already injured (suffering from at least 1 Wound) in order for this spell to be effective. The spell causes the injury to begin bleeding, inflicting 1 Wound per Round at the start of the victim’s Turn. This effect continues every Round, indefinitely, unless the injury is bandaged with a successful Medicine (Wound Treatment) / Intelligence roll at TN 20. Magically healing the target to full Wounds will also end the bleeding.

Source
Source Book
Rank
1
Range
50’
Area of Effect
One target person/creature
Duration
Indefinite
Raises
Damage (+1 Wound of bleeding per Raise)
Targets (+1 target per Raise)