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Dart of Void

The Dart of Void spell was created by the shugenja Ekuro in his famous battle. The spell has been preserved as a secret of the Order of Five Weapons, but it is believed the Phoenix may also have the spell in their libraries, and it is possible other shugenja families have copies as well. Casting this spell requires spending a Void Point; the spell summons forth a missile of pure Void which flies out and unerringly strikes any one target within range. The Dart inflicts damage with a DR equal to your Void. This damage ignores Invulnerability and Reduction from all sources.

Balance of Elements

Flaws in the great pattern of the Void can be overcome, no matter how severe. You may negate all Disadvantages of the target for the duration of the spell. Negated effects inflicted from spells (such as TN penalties, Armor TN reduction, or Trait/Ring reduction) are negated as well, as long as the Mastery Level of the spell causing the penalty is 3 or less. If used during the taxing environment of combat, the duration of the spell is extremely limited (5 rounds). In non-combat situations, however, the effects of the spell can last significantly longer (5 minutes).

Void Release

Most are ignorant of the Void coursing within them, and do not realize that it can be stolen away. You must make a Contested Void Roll against the target of this spell. If successful, the target loses one Void Point, and you gain one Void Point. An additional points is exchanged for every increment of 5 by which you exceed the target's roll. These temporary Void Points may take you above your maximum number of Void Points you may have, but they expire within one hour if not used.

Read the Essence

Even objects have resonance, and retain some memory of those who hold them, and events that take place involving them. By meditating upon an object, you can gain a vision of the individual who held it last, or of a major event that might have involved it in some manner. Using this spell on a calligraphy brush, for example, might show the last person who used it to write a letter. Using it on a weapon might instead show the last death it was used to inflict. The GM has ultimate authority over what vision the spell imparts.

Moment of Clarity

The entirety of human achievement is reflected in the Void. You may select any one Skill. You gain temporary ranks in this Skill equal to your Void Ring. If you already posses ranks in this Skill, the new level of Skill replaces your old one; the two are not cumulative.

Kharmic Intent

Links forged of the Void allow the passage of enormous energy, the substance of the universe itself, between those who share it. You may target any one willing individual with this spell. All remaining Void Points either of you possess are placed in a single pool, which either of you may draw upon as normal. Essentially, this spell allows two individuals to share Void Points back and forth as they see fit. This also allows ishiken to share the additional Void Points they gain from other Void spells.

Echoes in the Void

Thoughts are as whispers in the Void, if one knows how to listen. As long as this spell is in effect and you maintain concentration on one target within the area of effect, you can hear what that person is thinking. How this manifests may vary depending upon the individual. Stalwart warriors may have short, curt statements summarizing their thoughts, while artisans may think in terms of poetry.

Banish the Void

This spell is the exact counterpoint to Strengthen the Void; it thickens the veil between the Void and reality, making it more difficult to perceive the Void or to call on the inner harmony which the Void represents. This spell is normally used by ishiken to control the activities of their more powerful and dangerous apprentices, but is sometimes employed in more practical venues as well.

Severed from the Stream

Talented ishiken can rob others of their ability to tap into the Void, if only temporarily. If this spell is successful, the target must succeed at a Contested Void Roll against you before they are able to spend any Void Points. This roll does not count as an action for the target, and they must succeed at only one Contested Roll per turn, even if they are spending multiple Void Points per turn as a result of a Technique or other ability.

Reach Through the Void

All things, both living and unliving, exist within the Void, and can be touched through it. You can manipulate items through the Void, moving them without touching them. These items are small, usually only up to only five pounds, although a powerful shugenja can Raise enough to move somewhat heavier items.