Skip to main content

High skills are exclusively the province of the samurai caste. These are the Skills one would typically see in use at a daimyo's court, or even among the attendants of the Emperor's court. They reflect sophistication and nobility, and typically require considerable education in order to attain and practice.

Short Name
high

Divination

Some individuals possess the ability to glimpse the strands of fate and destiny that make up the universe, and can gain some glimmer of insight into the future as a result. This sometimes involve studying the stars and their placement via astrology, but most often comes from the use of kawaru, small stones, sticks, and cones with variety of hexagram symbols engraved upon them. Kawaru are typically thrown into a bowl or other receptacle and then examined to determine the patterns.

Courtier

The essential skill of any Rokugani court, this is a measure of a character's ability to participate in the deadly political games that are so prevalent in the Empire's highest social echelons. Courtiers have their own style of warfare, and are able to maneuver one another into disadvantageous positions through their skill with words.

Calligraphy

Calligraphy is considered an art form by many, and is typically used not only among shugenja, who use advanced ciphers and scripts to protect their mystical secrets, but also by artisans and courtiers, who use it to impress others as part of their complex schemes to gain favor in court. Training in calligraphy is not necessary as part of literacy, as all samurai are literate, but it does allow one to show refinement and sophistication.

Artisan

This is a catch-all that represents a character's talent in one of the many recognized noble arts of Rokugani society. In addition to being soldiers and priests, samurai are the epitome of culture, adn as such an occupation as an artisan is regarded by many Clans as a noble and honorable pursuit. Artisan Skill Rolls are used to create works of art, and generally have variable TNs as decided by the GM.

Note: These mastery abilites are house rules and are not part of the standard 4th edition ruleset.

Acting

This is a measure of an individual's ability to convincingly pass himself off as someone else, whether assuming a role in a play or attempting to infiltrate the fortress of his lord's enemy. It also represents a character's knowledge of the primary theater styles in Rokugan: Kabuki, a flamboyant high-action style; and Noh, a more subdued, stylistic manner of play.