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The essential skill of any Rokugani court, this is a measure of a character's ability to participate in the deadly political games that are so prevalent in the Empire's highest social echelons. Courtiers have their own style of warfare, and are able to maneuver one another into disadvantageous positions through their skill with words.

Essentially, Courtier is the "social offense" Skill. Socially-adept characters that are on the offensive against their opponents use Courtier, often with the Manipulation or Rhetoric Emphases, to outmaneuver their opponents, influence their views and opinions, steer conversations in a desired direction, win arguments, or deliver cunning put-downs. Courtier can also be used to obtain or spread rumors about someone, using the Gossip Emphasis. This can be more difficult depending upon the target's Glory, with a suggested TN of 10 plus the target's Glory x 5, minus your Glory x 5. GMs can have players Raise on the roll to conceal that they are the source of the gossip, and it should be noted that attempting to spread malicious rumors about someone with higher Status is generally unwise and can easily lead to a death sentence in Rokugan.

Source
Source Book
Trait(s)
Mastery Abilities
Rank 3 - The character gains an additional +3 Insight above the total normally indicated by his Rings and Skill Ranks.
Rank 5 - The character gains a bonus of +1k0 to the total of all Contested Rolls made using Courtier.
Rank 7 - The character gains an additional +7 Insight above the total normally indicated by his Rings and Skill Ranks (in addition to the bonus from Rank 3).
Skill Type
Sub-Types
Social Skill
Emphases
Gossip, Manipulation, Rhetoric