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Beam of the Inferno [CR]

  • Ring/MasteryFire 6
  • Range200'
  • Area of Effect1 target
  • DurationInstantaneous
  • RaisesNone

This is perhaps the deadliest single spell available to shugenja, and one of the most fearsome spells ever developed in the Empire. The prayer invokes a tremendous blast of fire against the chosen target, who takes 10k10 Wounds. The spell puts all the Fire kami in the area into a state of agitation, and normal fires within range will burn hotter and more violently for many minutes after this spell is cast.

Curse of the Burning Hand

  • Ring/MasteryFire 6
  • Range10’
  • Area of EffectOne target creature
  • DurationInfinite
  • RaisesRange (+5’ per Raise)

A truly powerful curse which has only been employed a few times in the Empire’s history, the Curse of the Burning Hand binds a hostile Fire kami to the soul of the target, making it all but impossible to remove. The spell is difficult and requires a full minute to cast; also, the caster must succeed in a Contested Fire Roll against the target in order to inflict the Curse. Once it is in place, the target finds himself constantly wreathed in flames; these fires do not harm him, but harm any friends, allies, or innocents who touch him. The fire inflicts 3k3 damage on anyone who touches the cursed individual, and set alight any physical objects he touches which are flammable (e.g. wood, paper, clothing, etc). However, because the Fire kami is hostile, it will not help its victim against his enemies - the flame will suddenly recede any time he tries to use it as a weapon. Barring any outside interference, the spell’s effects will last indefinitely. However, other spells which remove magical effects can potentially end the Curse of the Burning Hand if the GM judges them to be appropriate; likewise, other effects which drive out kami (such as Banishment) can remove the Curse.

Globe of the Everlasting Sun [CR]

  • Ring/MasteryFire 6 (Defense)
  • Range500'
  • Area of Effect1 mile
  • Duration1 day
  • RaisesNone

This mighty prayer calls on all the Fire kami in the area to remain quiet and calm, soothing the agitation which so often afflicts them. It is often invoked during major festivals such as the crowning of a new Emperor. For the duration of the spell, all buildings within the area of effect are immune to the effects of magical fire, and all Fire spells cast within the area have the TN of their spell Casting Rolls increased by 15. Normal fires will still ignite and burn, but they do so sluggishly, and do not spread easily.

Rise, Fire

  • Ring/MasteryFire 6
  • Range30’
  • Area of EffectOne summonedspirit
  • DurationConcentration
  • RaisesNone

Fire itself arises and takes physical form to defend you. The ultimate realization of the Summon spell, this prayer summons a massive kami of pure Fire to serve you. It takes the form of a fiery humanoid shape, roughly ten feet in height, its outlines constantly shifting and changing in a perpetual dance of fiery energy. The huge Fire spirit can move up to 10 x your Fire per Round, and it ignites all easily flammable objects within ten feet of itself - paper, leaves, grass, silk, and so forth. The manifest kami is treated as if it has all physical Traits equal to your Fire Ring, and attacks with a Jiujutsu Skill equal to half your Fire Rank; the DR from these attacks is equal to your Fire Rank. Anyone struck by the Fire kami will catch on fire, suffering an additional 1k1 damage per Round until the flames are extinguished. (This effect does not stack.) For purposes of taking damage, the kami is considered to have Wounds as though its Earth is equal to your Fire Ring, but suffers no Wound penalties; it is Invulnerable. If it is successfully reduced to zero Wounds, it is dispelled.

The Elements’ Fury

  • Ring/MasteryFire 6
  • RangeSelf
  • Area of EffectCaster
  • DurationInstantaneous
  • RaisesSpecial (+1 additional spell per 3 Raises

A supremely advanced form of the lesser spell known as Hurried Steps, this spell has been used by only a few highly advanced masters of magic; its creation is credited to Naka Kaeteru, the first Grand Master of the Elements. When this prayer is completed, the caster’s mind and body are infused with energetic Fire kami to such an extent that his thoughts, movements, and speech become all but superhuman. He may immediately cast a number of spells of Mastery Level 4 or less equal to his Fire Ring, casting each spell as a Free Action regardless of its normal casting time. Spell Casting Rolls must be made and spell slots are used as normal, but there is no need to Raise for a shorter casting time.

The Soul's Blade [CR]

  • Ring/MasteryFire 6 (Craft)
  • RangeTouch
  • Area of Effect1 target weapon
  • Duration5 rounds
  • RaisesDuration (+1 Round per 3 Raises)

This spell imbues incredibly powerful Fire kami into a weapon, granting it the full fury of a raging firestorm. A bushi armed with this weapon is a terrible opponent, for the Fire spirits shock and daze his enemies with every blow. For the duration of the spell, the weapon will overcome Invulnerability, and every target hit with it is automatically Stunned.