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Earth Becomes Sky [CR]

  • Ring/MasteryEarth 2 (Jade, Thunder)
  • Range100'
  • Area of Effect1 target creature
  • DurationInstantaneous
  • RaisesDamage (+1k0), Targets (+1 target), Special (make boulders Jade with 2 Raises)

This spell summons up several huge boulders from the earth, and hurls them through the air to unerringly strike one (or more) target creatures. The target struck by these boulders suffers damage with a DR equal to the caster's Earth rank. If the caster strikes multiple targets, the DR is reduced by 1k1 for each additional target, to a minimum of 1k1 damage per target. These boulders are made of normal, mundane stone, and thus cannot normally bypass Reduction or Invulnerability, but a powerful caster can infuse the boulders with the power of Jade.

Embrace of Kenro-Ji-Jin [CR]

  • Ring/MasteryEarth 2 (Travel)
  • RangePersonal or Touch
  • Area of Effect1 target creature
  • Duration1 hour
  • RaisesDuration (+1/2 hour)

This spell allows the target (who can be the caster or one other person) to literally dive into the ground, which becomes as clear and easy to traverse as water for him. He can see for a distance of 100 yards through the earth, and can move through it in any direction as easily as though he were in normal air. The target can see through the edge of the earth into the normal world, but he cannot attack, cast spells, speak, hear, or otherwise interact with those outside the earth unless he emerges from the ground (at which point the spell immediately ends). If the spell ends while the target is still underground, the Earth spirits are offended by the target's continued presence, and immediately expels him into the nearest open air, wherever that might be.

Force of Will [CR]

  • Ring/MasteryEarth 2 (Battle)
  • Range50'
  • Area of Effect1 target
  • Duration2 rounds
  • RaisesDuration (+1 round, maximum 4 Rounds duration)

This spell infuses the target with an intense resistance to pain and death, as the Earth kami bolster his will to live to supernatural levels. He is able to shrug off the pain and shock of his wounds, even continuing in the face of lethal injuries for a short time. For the duration of the spell, the target is immune to all Wound Rank penalties and effects - including the effect of being dead if the Out rank is completely filled. When the spell expires, however, the full effects of any Wounds apply immediately - thus, this spell typically affords either a brief chance to be healed before it is too late, or the chance to wage a final battle in the face of certain death.

Grasp of Earth [CR]

  • Ring/MasteryEarth 2
  • Range50'
  • Area of Effect1 target
  • Duration5 rounds
  • RaisesDuration (+1 round), Range (5'), Targets (+1 target per 2 Raises)

This spell causes the Earth kami to reach up and seize hold of the target, often taking the form of a massive hand or claw which grips the unfortunate creature in stony digits. The target is rendered near-immobile, able to move only 3' per round as a Simple Move Action, and unable to move at all with a Free Move Action. The target may break free by spending a Complex Action and rolling Raw Strength at a TN equal to 5 x the caster's Earth.

Hands of Clay [CR]

  • Ring/MasteryEarth 2 (Travel)
  • RangePersonal
  • Area of EffectSelf
  • Duration10 minutes
  • RaisesDuration (+5 minutes)

This spell infuses Earth spirits into the hands and feet of the caster, allowing them to merge with the Earth found in wood, earth, and stone. This allows the caster to walk and climb along sheer surfaces, including walls and cliffs, at half his normal movement speed (rounded up). He can even hand from ceilings and move along them, although in that case he can only move 3' with a Simple Action. When the spell ends, the effect concludes without warning, possibly leading to a painful fall.

JuroJin’s Curse

  • Ring/MasteryEarth 2
  • Range30’
  • Area of EffectOne target creature
  • Duration1 day
  • RaisesRange (+10’ per Raise), Area of Effect (+1 creature per two Raises), Duration (+1 day per two Raises)

This spell calls on the Earth kami to remove all protection of Jurojin, the Fortune of Health and Longevity, from the target. For the duration of the spell, the target’s Earth is considered to be 3 Ranks lower (to a minimum of 1) for the purpose of healing injuries and resisting disease or poison.

RiteS of Preservation

  • Ring/MasteryEarth 2 (Imperial)
  • Range10’
  • Area of EffectOne human corpse
  • Duration1 day
  • RaisesDuration (+1 day per three Raises)

This spell is used to preserve the bodies of the dead until they can be properly disposed of (typically by cremation). It was originally developed to allow Imperial and other high-ranking nobles’ bodies to be preserved in dignity until their funerals, since the funeral rites of such major lords are not only lengthy but also tend to draw guests from great distances. The Crab have also found it useful for protecting their dead against the Taint, although the spell is difficult to use on the battlefield.

Rites of Preservation is a ritual spell that requires one hour to cast. When a corpse is blessed with this prayer, the Earth kami are entreated to protect the body against

putrefaction and other unclean influences, allowing it to remain pristine and untouched until cremation. This blessing is one of the more important religious duties of shugenja, and despite its association with dead flesh is considered an honorable task.

A body which is blessed by the Rites of Preservation will not putrefy for the duration of the spell. Moreover, because the blessing repels the attentions of the kansen, the corpse is immune to being animated by maho or the Taint until the spell expires.

Taming the Beast

  • Ring/MasteryEarth 2
  • Range50’
  • Area of EffectOne target natural creature
  • Duration1 hour
  • RaisesArea of Effect (one additional creature per 2 Raises), Duration (1/2 hour per Raise)

This spell is a secret of the Kitsune family and thus far has never been taught outside of their ranks. It calls on the power of Earth to soothe a wild animal’s temperamental spirit, causing it to become temporarily tame. After completing the prayer, the shugenja makes a Contested Earth roll against the target creature (as a Free Action); with a success, the creature ceases all hostile activity for the duration of the spell, and the caster may persuade the creature to obey simple commands by means of the Animal Handling skill (TNs determined by the GM based on the complexity of the command). When the spell’s

duration expires, the animal returns to its normal behavior – however, in some cases, repeated castings of this spell on the same animal have resulted in its being effectively

permanently tamed (GM’s discretion).

This spell only works on natural creatures (such as snakes or bears) – it has no effect on spirits, supernatural creatures, or Tainted creatures.

Be the Mountain [CR]

  • Ring/MasteryEarth 2 (Defense)
  • Range30'
  • Area of Effect1 target creature
  • Duration4 rounds
  • RaisesDuration (+1 round)

A variant of the spell Armor of Earth, designed to protect allies, this prayer causes the Earth kami to envelop the target with their embrace, covering his skin with a stony barrier that repels physical blows. The target gains Reduction of a value equal to 5 x the caster's School Rank, to a maximum of 20, but cannot take Simple Move Actions for the duration of the spell (Free Move Actions are still allowed). Only a willing ally can be targeted with this spell.

The Mountain's Feet [CR]

  • Ring/MasteryEarth 2 (Defense)
  • RangePersonal or 20'
  • Area of Effect1 target
  • Duration1 hour
  • RaisesDuration (+1/2 hour), Targets (+1 per 2 Raises)

This spell fortifies the target by rooting his feet to the stone and soil beneath, allowing him to shrug off anything that might separate him from the touch of the Earth. The target gains +3k0 to resist all Knockdown maneuvers, and any spell which seeks to knock down the target, lift him into the air, or otherwise break his connection to the Earth must win a Contested roll of the spell's Element against the caster's Earth.

Whispers of the Land

  • Ring/MasteryEarth 2
  • RangeCentered on Caster
  • Area of Effect50’ radius
  • Duration10 minutes
  • RaisesArea of Effect (+50’ radius per Raise), Duration (+5 minutes per Raise), Special (+1 day of tracks per two Raises)

This spell was originally developed by the Kitsune family of the Fox Clan, who used it to help track intruders in the lands of their modest clan. It has since spread to other families who find its properties useful, such as the Yogo and the Kuni. The spell causes the Earth spirits to reveal the tracks of any person who has walked upon them within the last three

days. The surface – whether it be stone, earth, or wood – literally pushes up in the shape of the tracks, creating a clear and easily-followed path.

(Note that, unlike revelatory Air spells such as By the Light of the Moon, this spell does not merely reveal actively concealed tracks but also normal unconcealed tracks that are too faint or old to normally be seen. For example, By the Light of the Moon would not reveal the barefoot tracks of a servant who walked across the floor of a dojo, but Whispers of the Land will do so.)

Wholeness of the World [CR]

  • Ring/MasteryEarth 2 (Defense)
  • RangePersonal or 20'
  • Area of Effect1 target creature
  • Duration10 minutes
  • RaisesDuration (+1 minute), Range (+5'), Targets (+1 per 2 Raises)

This spell infuses the target with the strength of Earth to such a degree that his Rings and Traits become wholly resistant to any effort to change them. Any physical or magical effect which would raise or lower his Traits or Rings is completely ineffective for the duration of the spell, as the Eart kami firmly rebuff any such efforts to alter the target's Elemental balance.

Water and Earth

  • Ring/MasteryWater, Earth 2 (Battle)
  • Range100’
  • Area of Effect20’ radius
  • Duration5 Rounds
  • RaisesRange (+25’ per Raise), Area of Effect (+5’ radius per Raise), Duration (+1 Round per Raise)

This spell persuades the Water kami and Earth kami in the area of effect to mingle, instantly reducing the ground to sticky, nigh-impassable mud. The spell can be cast anywhere where the ground is normal earth or even stone, but cannot be cast on a finished surface such as a tiled or wooden floor. For the duration of the spell, anyone attempting to physically move through the area of effect can only move a number of feet equal to their Water Ring with a Simple Action, and cannot move at all with a Free Action. Moreover, all such persons suffer a -1k1 penalty to any Agility-based rolls due to the mud impeding their physical motions.

Cleansing the Body

  • Ring/MasteryEarth, Water 2 (Jade)
  • RangeTouch
  • Area of Effect1 target person (can be the caster)
  • DurationInstantaneous/24 hours (see description)
  • RaisesArea of Effect (+1 person per two Raises)

The only known Multi-Element spell created by the Kuni family, this spell calls on both the simple cleansing of Water and the spiritual purity of Earth to help protect against both physical and spiritual pollution. A person targeted with this spell is instantly cleansed of all dirt and filth, and gains a +2k1 bonus to any roll made within the next 24 hours to resist or recover from disease, poison, or infection. Moreover, if the target does not have the Shadowlands Taint, the spell also grants a +2k1 bonus to any rolls made to resist getting the Taint within that same 24 hour period. (This benefit does not work on a target who already has at least one Rank of Taint.) This spell cannot be "stacked" that is, a single person can only benefit from one casting of the spell within a 24-hour period.

Caress of Fu Leng [CR]

  • Ring/MasteryEarth 2
  • Range50’
  • Area of EffectOne target object
  • DurationInstantaneous
  • RaisesRange (+10’ per Raise)

This spell summons dark kansen to consume and destroy the substance most inimical to them : jade. The caster may target any one jade item, weapon, or object within the spell’s range (he must be able to see it). The jade is instantly corrupted, its blessed properties annihilated by an overwhelming saturation of Taint. Only a foul black slime is left behind. This spell cannot affect an awakened nemuranai (magical relic) that contains jade.

Drain the Soul [CR]

  • Ring/MasteryEarth 2
  • Range50’
  • Area of EffectOne target person/creature
  • Duration10 minutes
  • RaisesDuration (+2 minutes per Raise), Range (+10’ per Raise), Targets (+1 target per Raise), Special (+1 Stamina rank per 2 Raises)

This spell causes malignant Earth kansen to afflict the target, draining away his natural Earth and leaving him weak and sickly. For the duration of the spell, the victim’s Stamina rank is reduced by 1 (to a minimum of 1). This can cause the victim’s Earth Ring to temporarily drop, reducing his Wound Ranks and making him more vulnerable to injury.

Eternal Unrest

  • Ring/MasteryEarth 2 (Maho)
  • RangeTouch
  • Area of EffectTarget corpse
  • Duration1 month
  • RaisesArea of Effect (+1 corpse per Raise), Special (-10 minutes casting time per Raise)

As masters of necromancy, the Chuda often find themselves in need of corpses for their spells and techniques. This ritual is designed to ensure such corpses are always available, regardless of circumstances. It normally requires one hour to complete, although it can be shortened (with Raises) to a minimum of ten minutes. You may target a maximum number of corpses equal to your Taint Rank. At the spell’s conclusion the targeted corpses are prepared for use. At any later time within the spell’s duration you may take a Complex Action and expend an Earth spell slot to instantly summon the prepared corpses to your location. Chuda Necromancers are particularly fond of using this spell to summon forth corpses for use with their insidious Technique.

Pain [CR]

  • Ring/MasteryEarth 2
  • Range30’
  • Area of EffectOne target creature
  • Duration1 round
  • RaisesDuration (+1 Round per Raises), Range (+5’ per Raise), Targets (+1 target per 2 Raises)

This spell wracks the target with intense physical pain, shooting up and down the limbs and through the torso. The target falls Prone, helpless with pain, and cannot act on his next Turn. In addition, the target must make a Willpower Trait Roll at TN 20 to avoid crying aloud in pain, which could cause a loss of Honor and/or Glory.

Spreading the Darkness [CR]

  • Ring/MasteryEarth 2
  • Range30’
  • Area of EffectTwo target persons
  • DurationPermanent
  • RaisesRange (+10’ per Raise)

This sinister curse is employed by maho-tsukai both to control their own Taint and to spread the gift of Jigoku to others. The spell targets two people, at least one of which must have the Shadowlands Taint. The spell causes some of this Taint to leave that creature and transfer to the other, the kansen gleefully carrying the gift of Jigoku from one creature to the other. The maximum number of Taint points which can be moved in this manner is equal to the caster’s Earth + Insight Rank ; however, it can never remove the last point of Taint from the target. (Once the Taint has its grip on someone, it is supremely unwilling to let go.) If the person receiving the Taint is an unwilling target, the caster must succeed in a Contested Willpower roll against the target, or the spell fails.