This spell invokes fire and water spirits at the same time and persuades them to mingle, unleashing a cloud of scalding steam. The area of effect is suddenly filled with super-hot steam which lasts until the spell ends, at which point it disperses. Those caught within the steam suffer 2k2 Wounds each Round they are there (unless they are resistant to heat) and their vision is impaired in the same manner as the Missing Eye Disadvantage until they leave the steam cloud.
Rank
2
Range
50’
Area of Effect
10’ radius
Duration
2 Rounds
Raises
Range (+25’ per Raise)
Area of Effect (+5’ radius per Raise
maximum radius equal to caster’s Fire x10’)
Duration (+1 Round per Raise)
Keywords