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This spell evokes a sudden blast of water that strikes with the heavy, irresistible power of the tide. The water is summoned into existence, fying out from the caster in a heavy mass and striking the target with gentle but nigh-irresistible power. The target must make a Contested Roll of his Strength against the caster’s Water – failure means Knockdown (the target is knocked Prone). The spell will also extinguish any open fames the targets are carrying (torches, lanterns, candles, etc).

This spell can affect Huge creatures, although the GM may wish to award them a bonus on their Contested Roll to refect the greater diffculty of knocking down such large targets.

Ring
Rank
1
Range
25’
Area of Effect
One target creature
Duration
Instantaneous
Raises
Range (+10’ per Raise)
Area of Effect (+1 target per two Raises)
Special (+1k0 on the Con- tested Roll per Raise)
Keywords