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Cleansing the Body

The only known Multi-Element spell created by the Kuni family, this spell calls on both the simple cleansing of Water and the spiritual purity of Earth to help protect against both physical and spiritual pollution. A person targeted with this spell is instantly cleansed of all dirt and filth, and gains a +2k1 bonus to any roll made within the next 24 hours to resist or recover from disease, poison, or infection. Moreover, if the target does not have the Shadowlands Taint, the spell also grants a +2k1 bonus to any rolls made to resist getting the Taint within that same 24 hour period.

Earth and Fire

This spell invokes the combined wrath of the Earth and Fire kami, bringing them forth from the ground as a blast of searing magma. Anyone caught in the brief but ferocious blast suffers 5k4 Wounds and is knocked Prone. The damage from this spell bypasses the first 5 points of Reduction on the target, and is considered to be Jade for the purpose of harming supernatural creatures.

Water and Earth

This spell persuades the Water kami and Earth kami in the area of effect to mingle, instantly reducing the ground to sticky, nigh-impassable mud. The spell can be cast anywhere where the ground is normal earth or even stone, but cannot be cast on a finished surface such as a tiled or wooden floor. For the duration of the spell, anyone attempting to physically move through the area of effect can only move a number of feet equal to their Water Ring with a Simple Action, and cannot move at all with a Free Action.

Air and Earth

This spell causes a ferocious horizontal cyclone to blast outward from the caster, ripping up pieces of earth into a barrage of wind and stone. The caster must be standing on a natural earth surface (e.g. not in a building or on a ship) in order to cast this spell. Anyone other than the caster within the area of effect takes 4k2 Wounds (this damage is considered Jade for the purpose of harming supernatural creatures) and is Dazed; they must also make a Contested Earth roll against the caster or be knocked Prone.

Touch of Death

The most dreaded of all maho spells, the Touch of Death ages, blackens, and blights the target. Skin and flesh shrivel and

blacken, hair turns gray and falls out, and shattering pains wrack the body. The victim physically ages by 10 years, and suffers 7k7 Wounds. The wounds can be healed normally, but the aging cannot be reversed. A character unfortunate enough to be hit by this spell multiple times (and survive) will be left elderly and decrepit.

Fierce Blood of the Earth

A hideous and blasphemous spell that many Bloodspeakers use to artificially extend their lifespans. The caster touches one living being, who must be either willing or physically helpless (securely bound, asleep, or unconscious). The caster must make an Opposed Earth Roll against an unwilling victim. If the spell is successful, the maho-tsukai consumes the victim’s life force, killing him instantly. In return, the caster heals all physical injuries, regrows any missing limbs or organs, and extends his life by one year.

Blood Armor

This is an extremely vicious defensive spell which high-ranking Bloodspeaker leaders frequently use to defend themselves. When the spell is cast, the maho-tsukai chooses one living target within range. For the duration of the spell, any time the caster suffers Wounds from any source, he only takes 25% of the damage rolled (rounded down). The target of the spell takes the other 75% (rounded up).

Tomb of Earth

This spell is a perverse inversion of the elemental spell Tomb of Jade. Instead of targeting those with the Taint, it targets those who are pure of soul : the spell cannot affect anyone who has at least one full Rank of Taint. The victim of Tomb of Earth is held immobile as he begins turning to stone, beginning with the skin and working its way inward. Each Round (including the Round the spell is cast) on the caster’s Turn, the caster makes an Opposed Roll of his Insight / Earth against the target’s Insight / Air.

Stealing the Soul

Unlike most maho spells, this one can be cast as a ritual, allowing multiple casters to participate. The Bloodspeaker Cult is especially infamous for using this spell to weaken and cripple their enemies. In order to cast this spell, the maho-tsukai must possess some kind of fetish or token of the intended target : a lock of hair, drop of blood, a personal item, etc.

Chains of Jigoku

A dark counterpoint to the binding spells practiced by Earth shugenja, this spell summons the kansen to bind and trap living creatures (it cannot affect the undead). When the spell is cast, manacles of dark, rusty iron burst from the ground and ensnare the target, trapping him and holding him in place. The target is rendered immobile and helpless, unable to take any physical actions other than to try to break free (although he can still speak). The victim can only break free by making a Contested Roll of his Strength against the Earth of the mahotsukai who cast the spell.