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Where the monks of the Hoshi family embrace the tsurui path of mystical power and deep contemplation, those of the kikage zumi order - especially the Hitomi - embrace violent physical action as their path to enlightenment. Kikage zumi are most prominent during the reign of Lady Hitomi, but remain a prominent element of the tattooed orders all the way to the Race for the Throne.

It should be noted that while the kikage zumi order dominates the Hitomi family, it is not exclusive to it. Violent and martial tattooed men appear from time to time for centuries before the reign of Lady Hitomi. Thus, much as with the tsurui zumi, the kikage zumi school may potentially be used in almost any era of play if the GM permits it.

School Type
Source
Clan School
Benefit
School Skills
School Honor
4.50
School Outfit
Sturdy Clothing, Traveling Pack, 4 koku
School Techniques
Rank One: The Gift of the Lady

The tattooed men all receive the mystical blood of a good in their unique tattoos, but the warriors of the kikage zumi often manifest their tattoos spontaneously through the gifts of their divine patron. They spend less time in the house of the tattoo masters and more time in their dojo practicing the martial arts. The art of Kaze-do teaches the Kikage Zumi to move as swiftly and unpredictably as the wind, confounding their opponents. You gain 1 [[[tattoos|tattoo]]] at this rank. You may add your Reflexes to your Armor TN, and when rolling to control a Grapple you may choose to use your Reflexes instead of your Strength.

Rank Two: Strike the Base

As the Kaze-do student grows more proficient, he is able to focus the power of his mind, soul, and body into punishing strikes of the hands and feet. You may spend a Void Point on damage rolls for unarmed attacks, including damage inflicted in a Grapple.

Rank Three: Moving the Wind

The Kikage Zumi now strikes with the swiftness of Air itself, the true path of Kaze-do. You may attack as a Simple Action when making unarmed attacks. You gain one additional [[[tattoos|tattoo]]].

Rank Four: Strike the Center

The Kikage Zumi learn to strike with speed and terrible force, while also using the swiftness of the wind to hurl their opponents to the ground. When fighting unarmed, you may perform the Knockdown maneuver for 1 less Raise, and gain a bonus of +1k1 to the total of all unarmed damage rolls (including damage inflicted with a Grapple).

Rank Five: Strike the Summit

Final mastery of the ways of Kaze-do allows the tattooed man to deliver strikes and throws that deprive his enemies of Air itself. Any time you perform a Knockdown maneuver, you may call 2 additional Raises; if the Knockdown succeeds, your opponent is automatically Stunned. If you elect to throw an opponent during a Grapple you control, he must roll Earth at TN 20 or he is also Stunned. You gain 1 additional [[[tattoos|tattoo]]].