Flaws in the great pattern of the Void can be overcome, no matter how severe. You may negate all Disadvantages of the target for the duration of the spell. Negated effects inflicted from spells (such as TN penalties, Armor TN reduction, or Trait/Ring reduction) are negated as well, as long as the Mastery Level of the spell causing the penalty is 3 or less. If used during the taxing environment of combat, the duration of the spell is extremely limited (5 rounds). In non-combat situations, however, the effects of the spell can last significantly longer (5 minutes). This temporary replenishing of the target's pattern also heals 3k3 Wounds.
Balance of Elements [CR]
- Ring/MasteryVoid 4
- RangeTouch
- Area of Effect1 target individual (may be caster)
- Duration5 rounds / 5 minutes (see below)
- RaisesDuration (+1 round / +1 minute, see below), Special (+1k1 Wounds per 2 Raises)
Dart of Void [SE]
- Ring/MasteryVoid 4
- Range100’
- Area of EffectOne target creature
- DurationInstantaneous
- RaisesRange (+100’ per Raise), Targets (+1 target per two Raises, maximum targets equal to your Void Ring)
The Dart of Void spell was created by the shugenja Ekuro in his famous battle. The spell has been preserved as a secret of the Order of Five Weapons, but it is believed the Phoenix may also have the spell in their libraries, and it is possible other shugenja families have copies as well. Casting this spell requires spending a Void Point; the spell summons forth a missile of pure Void which flies out and unerringly strikes any one target within range. The Dart inflicts damage with a DR equal to your Void. This damage ignores Invulnerability and Reduction from all sources.
Draw Closed the Veil [CR]
- Ring/MasteryVoid 4
- Range50'
- Area of Effect1 target spirit
- DurationInstantaneous
- RaisesRange (+5'), Targets (+1 per Raise)
The emptiness that is the Void is part and parcel of what separates the various spirit realms from one another, and it is possible to strengthen it in certain areas. You may target any one spirit not native to the mortal realm of Ningen-do. That spirit is banished to its home realm for a minimum amount of time equal to your Void Ring in months. Spirits that possess a physical body in the mortal realm, such as oni or shapeshifter spirits, require a Contested Willpower Roll for this spell to affect them. Spirits that are significantly more powerful than you are (GM's discretion) may prove immune to these effects of this spell.
Essence of Void [BoV]
- Ring/MasteryVoid 4
- Range50’
- Area of EffectOne target creature
- DurationConcentration
- RaisesRange (+10’ per Raise), Special (+1k0 to Contested Roll per Raise)
This spell allows the ishiken to suffuse another living creature with the pure essence of the Void, overwhelming
the creature’s bodily functions and rendering that creature inert and unmoving so long as the spell remains in effect.
The caster must be able to see the target, and the spell requires a successful Contested Void Roll (creatures without a Void Ring may resist with Name, Akasha, or Willpower at the GM’s discretion). If the target fails the Contested Roll, it is held immobile, unable to move, speak, or otherwise act of its own volition so long as the caster maintains concentration. On the second and subsequent Rounds of the spell, the target may make another Contested Roll during the Reactions Stage to throw off the spell’s effects.
Fill the Emptiness [CR]
- Ring/MasteryVoid 4
- RangeTouch
- Area of Effect1 target individual
- DurationInstantaneous
- RaisesRange (may be increased to 10' with 3 Raises)
Strengthening an individual's connection to the Void can replenish their reserves of inner energy. The target of this spell regains all lost Void Points, up to their maximum number.
Void Strike [CR]
- Ring/MasteryVoid 4
- Range50'
- Area of Effect1 target individual
- DurationInstantaneous
- RaisesRange (+5'), Special (+1k0 damage per 2 Raises)
The mortal shell can endure only so much direct contact with the Void; too much, and the flesh can be destroyed by the exposure. This spell inflicts damage with a DR equal to your Void Ring.
- Ring/MasteryAir, Water, Void 4
- Range30’
- Area of Effect1 target creature
- Duration3 Rounds
- RaisesRange (+10’ per Raise), Duration (+1 Round per Raise)
One of the very few Multi-Element spells known to use Void magic, this spell can only be cast by a Void shugenja. It was devised by the Isawa ishiken as a way of punishing or outright defeating powerful foes, and it works by using the Void to turn the target’s internal Air and Water kami against him. The spell is quite visually spectacular, with the caster gathering a visible ball of dark crackling energy in his hands and then sending it forth to strike and suffuse the target. The target of the spell has his Strength Rank reduced by an amount equal to the combined total of his Air and Water Rings for the duration of the spell. If this reduces his Strength Rank to zero, he is helplessly immobilized and cannot take Actions until the spell expires.