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Banish the Void [BoV]

  • Ring/MasteryVoid 3
  • RangeN/A
  • Area of Effect20’ radius from caster
  • Duration5 Rounds
  • RaisesArea of Effect (+5’ radius per two Raises), Duration (+1 Round per Raise)

This spell is the exact counterpoint to Strengthen the Void; it thickens the veil between the Void and reality, making it more difficult to perceive the Void or to call on the inner harmony which the Void represents. This spell is normally used by ishiken to control the activities of their more powerful and dangerous apprentices, but is sometimes employed in more practical venues as well.

Within this spell’s area of effect, casting other Void spells suffers a +10 TN penalty. Also, anyone wishing to spend Void Points within this area must spend two Void Points to gain the effects of one. If the character only has one Void Point, he cannot spend it within the area of effect.

GM’s Note: It is left to the GM’s decision whether the effects of Strengthen the Void and Banish the Void also apply to “Void-like” effects such as Naga Akasha or the ratling Name.

Echoes in the Void [CR]

  • Ring/MasteryVoid 3
  • Range25'
  • Area of Effect1 target individual
  • DurationConcentration
  • RaisesRange (+5')

Thoughts are as whispers in the Void, if one knows how to listen. As long as this spell is in effect and you maintain concentration on one target within the area of effect, you can hear what that person is thinking. How this manifests may vary depending upon the individual. Stalwart warriors may have short, curt statements summarizing their thoughts, while artisans may think in terms of poetry.

Kharmic Intent [CR]

  • Ring/MasteryVoid 3
  • Range20'
  • Area of Effect1 target individual
  • Duration10 minutes
  • RaisesDuration (+1 minute), Range (+5')

Links forged of the Void allow the passage of enormous energy, the substance of the universe itself, between those who share it. You may target any one willing individual with this spell. All remaining Void Points either of you possess are placed in a single pool, which either of you may draw upon as normal. Essentially, this spell allows two individuals to share Void Points back and forth as they see fit. This also allows ishiken to share the additional Void Points they gain from other Void spells. At the end of the spell's Duration, all remaining Void Points are divided between the participants, up to their normal maximum number.

Moment of Clarity [CR]

  • Ring/MasteryVoid 3
  • RangePersonal
  • Area of EffectSelf
  • Duration2 rounds
  • RaisesDuration (+1 round)

The entirety of human achievement is reflected in the Void. You may select any one Skill. You gain temporary ranks in this Skill equal to your Void Ring. If you already posses ranks in this Skill, the new level of Skill replaces your old one; the two are not cumulative.

Read the Essence [CR]

  • Ring/MasteryVoid 3 (Divination)
  • RangePersonal
  • Area of Effect1 target object
  • DurationInstantaneous (but see below)
  • RaisesNone

Even objects have resonance, and retain some memory of those who hold them, and events that take place involving them. By meditating upon an object, you can gain a vision of the individual who held it last, or of a major event that might have involved it in some manner. Using this spell on a calligraphy brush, for example, might show the last person who used it to write a letter. Using it on a weapon might instead show the last death it was used to inflict. The GM has ultimate authority over what vision the spell imparts. Extremely important objects, such as ancestral weapons or standards, may have powerful visions that grip the caster for longer periods of time, rather than imparting simple instantaneous visions.

Void Release [CR]

  • Ring/MasteryVoid 3
  • Range25'
  • Area of Effect1 target individual
  • DurationInstantaneous
  • RaisesRange (+5')

Most are ignorant of the Void coursing within them, and do not realize that it can be stolen away. You must make a Contested Void Roll against the target of this spell. If successful, the target loses one Void Point, and you gain one Void Point. An additional points is exchanged for every increment of 5 by which you exceed the target's roll. These temporary Void Points may take you above your maximum number of Void Points you may have, but they expire within one hour if not used. This spell cannot be used on a creature who does not have Void Points or which has some other mechanical effect that substitutes for Void (such as Naga Akasha or Ratling Name).