Ishiken have a much greater capacity to draw upon the Void than others, and may do it consciously rather than unconsciously. You may spend multiple Void Points on any roll made within the duration of this spell. It still must be a roll on which the expenditure of Void Points is allowable (no damage rolls may be augmented via this spell, for example).
Altering the Course [CR]
- Ring/MasteryVoid 2
- RangePersonal
- Area of EffectSelf
- Duration1 minute
- RaisesDuration (+1 minute)
- Ring/MasteryVoid 2
- RangeSelf
- Area of EffectSelf
- DurationOne Round
- RaisesDuration (One Round)
One of the most powerful lessons the Isawa took from the Tao of Shinsei was a deeper understanding of the connection between the various Elements. With this insight, their gifted Void shugenja were able to manipulate these connections to further their spellcasting potential before exhausting themselves. Once this spell is cast, you may cast spells of any given Element as if they were a different Element - affecting the Ring that is used to roll it, the number of spells of that Element you may cast per day, and any relevant Affinity, Deficiency, or other mechanics. The GM should feel free to interpret how using different Elements for a spell might affect the spell in various ways - a Katana of Fire cast as an Air spell, for example, might create a blade of nearly invisible, burning wind.
Commune with the Void [BoV]
- Ring/MasteryVoid 2
- RangeN/A
- Area of EffectSelf
- Duration1 Round per question (must maintain concentration)
- RaisesSpecial (+1 question per three Raises)
Commune with the Void allows the caster to enter into a direct communion with the ineffable Void and thereby gain
information in a manner which is superficially similar to the basic Commune spell in the other four Elements. Much
like the other Commune spells, this spell allows the caster to seek information. However, the answers tend to be far
more enigmatic and unpredictable than those offered by the Elemental kami. The Void, after all, is not an array of individual spirits but a single all-encompassing whole. Thus, while in game terms the caster is still allowed to ask two questions (and can Raise to gain the ability to ask more), in practice the shugenja is not actually “asking” anything, but is using the Void to follow the connections between things and seek insight into their nature and history.
In essence, the GM may answer these questions as completely or as confusingly as he might wish, and can
provide information not only from the past but also from the future. (Of course, a wise GM should be wary about
being too specific about things that have not happened yet.) The GM can even go beyond the specific question if he
wishes, giving the player information not actually sought. On the other hand, the Void is difficult to comprehend - the GM should also feel free to deliver confusing or misleading information, but nothing outright false.
Drink of Your Essence [CR]
- Ring/MasteryVoid 2
- Range30'
- Area of Effect1 target individual
- DurationInstantaneous
- RaisesRange (+5')
As an ishiken grows more powerful, he can gain more information from examining an individual's pattern within the Void. You learn a great deal of information about the target of this spell, including his individual Rings (but not Traits), his current Wound penalties, and one word summation of his present mood ("hostile", "sorrowful," "confused", etc).
False Whispers [CR]
- Ring/MasteryVoid 2
- Range30'
- Area of Effect1 target individual
- Duration1 minute
- RaisesNone
Mingling the Void of two beings, even for just a moment, can lead to one of the two being manipulated if he is not prepared for it. The target of this spell will repeat the next sentence you say, verbatim, without any foreknowledge of what his is doing. They speak the words in their own normal voice, regardless of how you speak it. This effect will not allow others to cast spells, even if you have them recite a portion of a spell. This spell only allows the effect once, the first time you speak a single sentence during the duration of the spell.
Reach Through the Void [CR]
- Ring/MasteryVoid 2
- Range50'
- Area of EffectTarget object, up to 5 pounds in weight
- DurationInstantaneous
- RaisesArea (+1 pound per 2 Raises), Range (+5')
All things, both living and unliving, exist within the Void, and can be touched through it. You can manipulate items through the Void, moving them without touching them. These items are small, usually only up to only five pounds, although a powerful shugenja can Raise enough to move somewhat heavier items.
Severed from the Stream [CR]
- Ring/MasteryVoid 2
- Range25'
- Area of Effect1 target individual
- Duration5 rounds
- RaisesDuration (+1 round), Range (+5')
Talented ishiken can rob others of their ability to tap into the Void, if only temporarily. If this spell is successful, the target must succeed at a Contested Void Roll against you before they are able to spend any Void Points. This roll does not count as an action for the target, and they must succeed at only one Contested Roll per turn, even if they are spending multiple Void Points per turn as a result of a Technique or other ability.
Strengthen the Void [BoV]
- Ring/MasteryVoid 2
- RangeN/A
- Area of Effect20’ radius from caster
- Duration5 Rounds
- RaisesArea of Effect (+5’ radius per two Raises), Duration (+1 Round per Raise)
This spell allows the caster to thin the veil separating the Void from reality, enhancing the power of the Void within the local area. This is often used when training young ishi, allowing them to touch the Void more readily, but it has a practical value in that anyone within its effect can better harmonize with the Void and thus better reach their own physical and spiritual potential.
While this spell is in effect, anyone within the Area of Effect gains a Free Raise to casting Void spells; however, the intensity of the Void in the area makes it harder to focus enough on individual Elements cast other spells, inflicting a +5 TN penalty on all non-Void spells. Also, anyone who spends a Void Point within the area of effect gains a +2k1 bonus instead of the normal +1k1.
Any creature of the Lying Darkness (and any mortal with at least 1 Shadow Rank) who enters the area of effect will feel a deep sense of discomfort. Such creatures and individuals must roll Willpower at TN 20 or suffer a +10 TN penalty to all their Skill rolls and attack rolls made while they are within the area of effect. If they fail the Willpower roll by more than 10, they must try to leave the area of effect and cannot voluntarily re-enter it.
The Empty Voice [CR]
- Ring/MasteryVoid 2
- RangePersonal
- Area of EffectSelf
- Duration5 minutes
- RaisesNone
Drawing on the essence of everything allow an ishiken to invoke the kami with far greater ease than normal. For the duration of this spell, you may cast spells of other elements without speaking your prayers aloud. This applies only to spells of equal or lower Mastery Level (any spell of Mastery Level 1 or 2).