The most essential lesson of the ishiken is that all is linked through the Void, and through the Void all can be perceived. By focusing your energy, you can look through the veil and see another location as if you were standing there. This location must be familiar to you, and you must have been there at least once before. For the duration of the spell, you can see and hear all that transpires in the other location, but you may not be detected and you may not interact with things or individuals there in any way. During this spell, your body is in a trance-like state that leaves you highly vulnerable to attack (your Armor TN is reduced to 5).
Boundless Sight [CR]
- Ring/MasteryVoid 1
- Range50 miles
- Area of EffectSelf
- Duration4 rounds
- RaisesDuration (+1 round), Range (+5 miles)
Drawing the Void [CR]
- Ring/MasteryVoid 1
- RangePersonal
- Area of EffectSelf
- DurationInstantaneous
- RaisesSpecial (+1 Void Point gained per 3 Raises)
The ability to reach into the Void itself and gain strength from it is a vital lesson in the training of all ishiken. Upon completion of this spell, you gain a number of additional Void Points equal to your School Rank plus one. If these Void Points take you above the number you may normally possess, then you lose one of the extra Void Points every Round that you do not spend one.
Flow Through the Void [CR]
- Ring/MasteryVoid 1
- RangeTouch
- Area of EffectUp to one cubic foot of pure elemental matter
- DurationPermanent
- RaisesArea (+1 cubic foot)
In the Void, all things are equal, all one and none. By tapping into this connection, you may transform a small amount of pure elemental matter - water, fire, air, or earth in the form of dirt or soil - into any one other element.
See Through Lies [CR]
- Ring/MasteryVoid 1
- Range25'
- Area of EffectTarget individual
- DurationInstantaneous
- RaisesRange (+5'), Special (1 additional Advantage/Disadvantage per Raise)
The patterns that comprise all things in the Void exist in individuals as well, and with training, ishiken can recognize them. You learn the highest point Advantage or highest point Disadvantage (your choice) possessed by the target of this spell.
Sense Void [CR]
- Ring/MasteryVoid 1
- RangePersonal
- Area of Effect25' radius around caster
- DurationConcentration
- RaisesArea (+5')
Life is evident in the Void like the stars in the night sky. This spell causes you to enter a trance during which you become aware of the existence and location of all living creatures within the radius of the spell. Although you are aware of their location, you cannot see them or any details. You would know that there were three humans waiting outside the castle wall, for instance, but you would not recognize them other than to know that they were present. This also gives you information regarding non-sentient, natural living creatures. Spirits and Shadowlands creatures are recognizable as a gap in your awareness, although this spell cannot recognize Tainted humans as anything other than humans.
The Void's Caress [CR]
- Ring/MasteryVoid 1
- RangeTouch
- Area of EffectOne target individual
- Duration1 minute
- RaisesDuration (+1 minute)
Although beginning students of ishiken-do cannot affect the pattern of the Void, they can make very short-term alterations to it. You may negate any one Mental or Spiritual Disadvantage the target of this spell possesses, up to a maximum of 5 points in value. The Shadowlands Taint may not be removed via this spell, although the mental disorders that can be caused by it can be temporarily alleviated.
Touch the Emptiness [CR]
- Ring/MasteryVoid 1
- Range30'
- Area of Effect1 target individual
- DurationInstantaneous
- RaisesRange (+5')
The sensation of experiencing the Void firsthand can be extremely disturbing for those unaccustomed to it. The target of this spell suffers 1k1 damage and is Dazed.
Witness the Untold [CR]
- Ring/MasteryVoid 1 (Divination)
- Range15'
- Area of Effect1 target individual
- Duration3 rounds
- RaisesRange (+5)
It is possible to gain fleeting glimpses of things that have not yet happened by peering through the Void. If you are delaying your action, you may interrupt the target of this spell after he has declared his action but before he has taken his action when his Turn comes up. This may be done during each Round for the duration of the spell. (Normally someone delaying their Action cannot interrupt the Action of another participant.)