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Games are an important diversion for the normally somber samurai caste of Rokugan. Although some clans generally prefer direct physical activities such as wrestling or other competitive pursuits, virtually everyone in the Empire plays a game of one form or another on a regular basis. Some popular games include: kemari, which involves one or more participants kicking a small ball to keep it off the ground; go, a strategic game that uses colored stones placed on a game board; letters, in which two or more individuals correspond with one another, using elaborately written letters as a sort of back-and-forth; shogi, a chess-like strategic game; and sadane, a game of trading impromptu criticisms on an agreed subject. Games Skill Rolls are typically Contested Rolls made between two individuals, each attempting to defeat the other at the game in question.

Note: These mastery abilites are house rules and are not part of the standard 4th edition ruleset.

Source
Source Book
Mastery Abilities
Rank 3 - The character gains a free emphasis in thie skill.
Rank 5 - The character gains +1k0 to their Battle, Courtier, and Althletics rolls for games of the Intelligence, Awareness, or Agility.
Rank 7 - The character gains +2k0 (total) to their Battle, Courtier, and Althletics rolls for games of the Intelligence, Awareness, or Agility.
Skill Type
Sub-Types
Macro-skill (includes: Fortunes & Winds (Awareness), Go (Intelligence), Kemari (Agility), Letters (Awareness), Sadane (Awareness), Shogi (Intelligence), etc.)
Emphases
Varies by sub-skill