Commune with the Void allows the caster to enter into a direct communion with the ineffable Void and thereby gain
information in a manner which is superficially similar to the basic Commune spell in the other four Elements. Much
like the other Commune spells, this spell allows the caster to seek information. However, the answers tend to be far
more enigmatic and unpredictable than those offered by the Elemental kami. The Void, after all, is not an array of individual spirits but a single all-encompassing whole. Thus, while in game terms the caster is still allowed to ask two questions (and can Raise to gain the ability to ask more), in practice the shugenja is not actually “asking” anything, but is using the Void to follow the connections between things and seek insight into their nature and history.
In essence, the GM may answer these questions as completely or as confusingly as he might wish, and can
provide information not only from the past but also from the future. (Of course, a wise GM should be wary about
being too specific about things that have not happened yet.) The GM can even go beyond the specific question if he
wishes, giving the player information not actually sought. On the other hand, the Void is difficult to comprehend - the GM should also feel free to deliver confusing or misleading information, but nothing outright false.