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The exact origins of the Daidoji Harriers are obscure and mysterious. The Crane established a covert training site for unconventional tactics in the ruins of Shiro Giji in the year 330, but for many generations that facility was used merely to train selected Daidoji Scouts in the more ruthless and pragmatic sort of fighting methods. However, at some point the training at Shiro Giji took on a darker and less honorable tone, focusing on the use of truly heinous methods such as sabotage and assassination. The final turning point seems to have been the decision to covertly manufacture and use gaijin pepper, whose secrets were discovered after the defeat of the gaijin in the Battle of White Stag.

The students of Shiro Giji took to calling themselves 'Harriers' to distinguish their methods from the somewhat more honorable tactics of other Daidoji Scouts. With time, the rulers of the family came to see the Harriers as a separate organization, a hand-picked band of men and women who would do anything and sacrifice any amount of their own honor for the greater good of the Crane. They carefully concealed the Harriers' existence and methods from the rest of the clan, ensuring the leadership of the Crane could maintain honor and propriety. In this way the Harriers covertly served the Crane Clan for many generations.

The organization was finally exposed during the so-called War of Silk and Steel between the Dragon and the Crane in the late twelfth century. Crane Champion Doji Domotai was outraged by the Harriers' activities and ordered the entire group disbanded, an order reluctantly obeyed by the Daidoji daimyo.

School Type
Source
Clan School
School Techniques
Rank One: Move Like Shadows

The Harriers are taught to sacrifice their own Honor for the sake of the greater good of the Crane Clan (as they perceive it). They train to blend into the shadows and to defeat their foes with traps and ambushes. You lose only half the normal amount of Honor (rounded down) for any dishonorable actions taken on behalf of the Crane Clan. You gain a +1k1 bonus to the DR of any rural traps you create (this stacks, with the Daidoji Scout techniques, if applicable).

Rank Two: Iron Feather

The lightning reflexes of a Harrier allows him to dodge his opponent's attacks easily. When wearing light armor, ashigaru armor, or no armor, you may add your Stealth Skill Rank to your Armor TN.

Rank Three: Unforgiving Steel

The Harrier is taught to disable his foes with a single deadly strike. If you successfully attack a surprised or unaware opponent, or if an opponent takes damage fro a rural trap you created, he is Dazed in addition to any other effects of your attack. He may not attempt to recover from the Daze until after the next Reactions stage, and the TN to recover from the Daze is increased by +5.

Required Other
Must be a Daidoji and recruited for membership in the Harriers.