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(This School derives from an alternate timeline where Togashi defeated Hantei and became the first emperor, with Hantei creating the Owl Clan, specialized with dealing with nonhuman creatures. As a result, it does not exist in the main timeline, although GMs can, as usual, adapt it if needed)

Hantei’s Celestial fighting style was unmatched among the Kami. However, in the canonical history of Rokugan, Hantei never shared the secrets of his fighting skills with any of his mortal followers, and they died with him after the First War. In the timeline of the Togashi Dynasty, Hantei adapts his Techniques to his clan’s new duty of fighting against nonhuman threats to the Empire, and it is in this form that an echo of his original peerless talent is passed down through the ages.

School Type
Clan School
Benefit
School Honor
6.50
School Outfit
Average clothing, light armor, daisho, bow, any one weapon, traveling pack, 4 koku
School Techniques
Rank One: the Blessings of Heaven

The basic lesson of Hantei is to call on the favor of the Celestial Realms to oppose those who stand against Heaven. When facing a "nonhuman" opponent, you may add either your Earth or your Honor (whichever is higher) to your Armor TN. You gain a +1k0 bonus to all your attack rolls with Samurai weapons.

Rank Two: Wrath of the Earth Dragon

The power of Celestial Favor can overcome any who presume to trouble Ningen-do or the Empire of Togashi. At the start of your Turn, as a Free Action you may spend a Void Point to let your attacks this Round ignore all the Reduction of "nonhuman" opponents.

Rank Three: Speed of the Air Dragon

The Celestial Dragons strike with speed beyond thought, and you seek to emulate them as well as a mortal may do so. You may attack as a Simple Action when you are wielding Samurai weapons or when attacking a "nonhuman" opponent.

Rank Four: Courage of the Thunder Dragon

Those who serve the Celestial Heavens care not who their opponent may be, for the strength of Heaven’s favor cannot be withstood. After striking an opponent, you may spend a Void Point as a Free Action to ignore any one of that opponent’s Techniques, armor effects, spells, special qualities, or creature abilities (except for Invulnerability) which reduce/mitigate damage.

Rank Five: Judgment of the Celestial Dragon

The final lesson of the Hantei School is that the divine strike of Celestial Favor may defeat any foe, even one so powerful as Lord Moon himself. Once per skirmish, after hitting your opponent, you may spend four Void Points to automatically inflict enough damage to reduce that opponent to Down/Out/Dead (whichever applies first). If your opponent is "nonhuman" you may activate this Technique for three Void Points instead.

It is GM’s discretion whether this Technique can defeat exceptionally powerful or transcendent entities such as Fortunes or similar. As an option, the GM may allow the Technique to work on such foes if you voluntarily choose to die in order to activate it.