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After the Dark Moto became a new force within the Shadowlands, they began to modify their traditional Moto fi ghting techniques to their new nature as creatures of the Shadowlands. Over time, a new school evolved, one known at first only to the Dark Moto themselves but later taught to other Lost who served alongside Tsume’s fearsome legions. After the destruction of the Dark Moto in the twelfth century, their school survived among a handful of Lost and eventually was passed down to Daigotsu’s forces. The later Spider Clan also employed some of the techniques of the Dark Moto.

School Type
Clan School
Benefit
School Honor
0.00
School Outfit
Armor (light, heavy, or cavalry), katana or wakizashi, spear or polearm, bow (yumi or dai-kyu) with 20 arrows, onikage steed
School Techniques
Rank One: Power in the Darkness

The embrace of the Taint grants the Dark Moto strength beyond that of mortals. Your maximum Raises are now limited by your Taint Rank or your Void, whichever is higher. You add your Taint Rank in unkept dice to all attack rolls. However, you no longer gain any benefit from the Full Defense stance.

Rank Two: Ride beyond Death

Not even death can break the connection between a Unicorn and his steed. The Dark Moto are bonded to onikage, the monstrous creatures created from horses that fall to the Taint. You may mentally summon an onikage as a Simple Action. The creature will appear at the start of the next Round, bursting forth from the ground.

Rank Three: Dark Lord's Fury

The rage of Jigoku courses through the Dark Moto’s body, driving him to inhuman speed and fury. You may make attacks as a Simple Action instead of a Complex Action.

Rank Four: Visage of the Damned

The Dark Moto radiate a powerful aura of terror and malignance, and can intensify this power to the point where it will cripple their foes. Once per skirmish as a Simple Action you may create a Fear effect equal to your Taint Rank against all those who gaze upon you. Any opponent who succumbs to the Fear is, in addition to the normal penalties, limited to one Simple Action (and no Complex Actions) on their next Turn. They may take Free Actions as normal.

Rank Five: Death is an Illusion

The corrupted forms of the Dark Moto are nearly impervious to injury, and they can continue to fight until they are destroyed. You no longer suffer any Wound penalties, not even at the Down or Out Ranks, and you heal Wounds equal to your Taint Rank during the Reactions Stage of each Round.