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The great majority of the vast legions of Matsu samurai study at the family's home School, if for no other reason than that most Matsu believe other fighting styles are too conservative and reserved. A true Matsu has no fear of death, and as such the Techniques imparted by their sensei embrace absolute, unwavering commitment to battle. Although this leaves the Matsu vulnerable to an opponent's attacks, the philosophy behind the Techniques is that an opponent who has been defeated has no opportunity to retaliate. It is for this reason that the legions of the Matsu family are so feared on the battlefield: how can one defeat an enemy who does not care if his lives or dies, so long as you are defeated first?

The Matsu Techniques focus heavily upon the Full Attack Stance, which makes them heavy-hitting opponents who have to to position themselves carefully in order to prevent an opponent from exploiting their lower Armor TN. As a secondary focus, the Matsu can generate Fear effects that can further destabilize opponents and make them easier targets for himself and allies.

School Type
Source
Source Book
Clan School
Benefit
School Skills
School Honor
6.50
School Outfit
Light or Heavy Armor, Sturdy Clothing, Daisho, Heavy Weapon or Polearm, Traveling Pack, 5 koku
School Techniques
Rank One: The Lion's Roar

Warriors of the Matsu School respect their Akodo cousins' leadership skills, but they know that a furious attack often simply overwhelms an enemy. You add your Honor Rank to all damage rolls. Whenever you assume the Full Attack Stance, you may move an additional 5 feet per Turn in addition to the bonus your receive from the Stance. (This does not allow you to move farther than your maximum move per Turn.)

Rank Two: Matsu's Fury

The target of a Matsu's fury has little hope of victory. When you assume the Full Attack Stance, choose an opponent within 30'. If you successfully hit him this Turn, the target is frozen with fear and cannot take Move Actions to move from his current position. During the Reactions Stage, an affected opponent may attempt a Willpower roll against a TN equal to the amount of damage dealt from your latest attack to negate the effects of this Technique (the opponent does not suffer penalties from his Wound Rank for this roll). If he fails, the effects of this Technique end during the next Reactions Stage (the second after he was struck).

Enemies who are immune to Fear cannot be affected by this Technique.

Rank Three: The Lion's Charge

When a Lion strikes, he grants the gift of final rest to all who stand against him. You may make melee attacks as a Simple Action instead of a Complex Action.

Rank Four: Matsu's Courage

Death means nothing in the face of the loss of honor, and no Matsu will yield while he yet draws breath. You ignore TN penalties from Wounded Levels equal to your Honor Rank, or twice your Honor Rank while in the Full Attack Stance.

Rank Five: The Lion's Victory

The death of an opponent is the only measure of victory for a Matsu. Once per encounter after you roll damage for an attack, you may spend a Void Point as a Free Action to activate this Technique. You rend the opponent, ripping open his wounds and dealing grievous injury to him. All of the dice you choose to keep explode, re-rolling and adding the result to your damage total.