1 | One of your parents was of the Tattooed Order and you were given a tattoo shortly before your gempukku. Unfortunately, your mind was not fully prepared for such power. You gain a Togashi tattoo of the GM’s choice, but you also gain the Enlightened Madness Disadvantage connected to the tattoo. |
23 | One of your ancestors picked up an item from a battlefi eld on a whim. It has since been passed down to you. Although no one is quite sure what it does, family legend speaks of a spirit that makes its home within... |
45 | Your ancestor escalated a minor matter of honor into a duel to the death with a samurai from another clan. He won the duel, fortunately, but it was his temper which brought it on in the fi rst place. You have inherited his nature and legacy. You gain 1.0 Glory and 1 free Rank in the Lore Skill for the clan of the duelist he defeated, but you also gain the Brash Disadvantage. |
67 | Your family has never been wealthy, but your ascetic lifestyle has helped you on the path to enlightenment. You gain 1 free Rank in the Meditation Skill, but you also have the Ascetic Disadvantage. |
89 | Your ancestor was a very creative soul, but saw into the Elements too deeply. You gain a +1k0 bonus to all Craft rolls, but you also gain the Frail Mind Disadvantage. |
0 | Your ancestor followed one of the False Paths. You may take the Sage Advantage for 1 less Experience Point, but you also gain the Disbeliever Disadvantage. |