1 | At your gempukku you were given an item. It seemed commonplace, but you were told you were to be its keeper and only use it in a time of great need. You were also told no one was sure what it did. |
23 | Your ancestor slew a major enemy of the Crane in a duel. His descendants remember this as well. You gain 0.5 Glory but also gain a Sworn Enemy in another clan. |
46 | Your ancestor ignored his duty to the Crane and followed a personal quest to a different school in another clan. He made allies for your family but his obsessive nature has been passed down to you. You may take the Different School Advantage for two less points, but you have the Driven Disadvantage. |
70 | Your ancestor was a magistrate who revealed another family’s dishonor. You have inherited his uncompromising and perceptive nature. You gain a free Rank in Investigation and the Contrary Disadvantage. |
89 | Your ancestor was a highly successful merchant patron who cared little about scruples or propriety. You are a true heir to his traditions. You gain an additional 3 koku in your starting Outfi t, but gain the Insensitive Disadvantage. |
0 | Your ancestor was an artist of high renown and you’re expected to follow in his footsteps, perhaps even to surpass him. You may take the Soul of Artistry Advantage for 2 less points, but you gain the Disadvantage Consumed by Perfection. |