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If artisans are tasked with producing items that are considered abstract and beautiful by the people of the Empire, then craftsmen have the duty to create things of practical value. Blacksmiths, armorsmiths, cartwrights, carpenters, and shipwrights are all craftsmen. Fishermen and farmers are as well, although they do not produce an item but rather the food that is the lifeblood of the Empire. While crafting is not an honorable and noble a profession as being an artist, it is still highly valued and looked upon without stigma.

Note: The mastery abilites are house rules and are not part of the standard 4th edition ruleset.

Source
Source Book
Mastery Abilities
Rank 3 - The character gains a free emphasis in this skill.
Rank 5 - The character gains a +10% value to their crafted item.
Rank 7 - The character gains a +20% (total) value to their crafted item.
Skill Type
Sub-Types
Macro-skill (includes Armorsmithing, Blacksmithing, Bowyer, Brewing, Carpentry, Cartography, Cobbling, Cooking, Farming, Fishing, Masonry, Mining, Poison, Pottery, Shipbuilding, Tailoring, Weaponsmithing, Weaving, etc.)
Emphases
Varies by sub-skill